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Devlog
Devlog #8
July 19, 2026
by
TheRealMaiika
Menu Flow & Progression Rework I reworked the menu flow to make the game feel less overwhelming when launching it. The start screen no longer throws every available feature at the player immediately...
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Devlog #7
July 15, 2026
by
TheRealMaiika
#devlog
Performance, Effects and Fusion Improvements The last few days were mostly spent staring at the game until something broke. Eventually, something did: after roughly 40 seconds, runs would regularly be...
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Devlog #6 Huge Update
July 08, 2026
by
TheRealMaiika
#devlog
Hey everyone, the latest Voidside update focuses heavily on something that has been becoming increasingly important as the game grows: performance, progression and presentation . A lot has changed und...
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Devlog #5
June 18, 2026
by
TheRealMaiika
#Devlog
This update mainly focuses on usability, code structure, and project cleanup. Changes: Made several systems more dynamic and easier to adjust Improved overall code structure Reorganized parts of the p...
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Devlog #4
June 11, 2026
by
TheRealMaiika
#devlog
Hey hey, I browsed through some assets and I hope they fit the game’s style. I’m still not fully convinced about the enemies yet, so those might change again later. Changes: HUD improvements and s...
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Devlog #3
May 28, 2026
by
TheRealMaiika
#devlog
This update focuses on the most recent combat and UI changes. Bosses now have much more health and are intended to last around 30 seconds in normal runs. Strong item builds can still defeat them faste...
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Devlog #2
May 27, 2026
by
TheRealMaiika
#devlog
The latest updates focus on making runs feel more rewarding. Global character XP is now awarded even when a run is lost. This means that failed runs still contribute to character progression and unloc...
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Devlog #1
May 27, 2026
by
TheRealMaiika
#devlog
Devlog #1 This update focuses on improving the overall gameplay feel, enemy behavior, readability, and combat balance. The biggest change is that stat upgrades should now feel much more noticeable. Sp...
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